The philosophy of the wasteland

lydney-temple-of-nodens

The Temple of Nodens was probably the location where King Arthur and the Grail Legends originated.  It is one of the places that the Grail was said to have been kept.  Practically everyone has missed how important this location was in many Celtic stories connected to King Arthur. Anyone who was experiencing something lost, sick or broken, came here for solutions.

My Celtic ancestors have a concept called the wasteland, this is an existential state of a land and its people who has become sick, broken and lost.  A simple example, the flowers become sick and die because of poisons in the land, soil and air; the bees vanish because there are no flowers; pollination systems break down for lack of bees, no food crops, people grow hungry, then civilisation breaks down as the hungry people fight each other.

The healthy land is symbolised in Celtic coins as a horse or a barley head.  Stories such as the Mabinogion contain metaphors of the seasonal changes in the fortunes of the land, such as food and drink becoming invisible, stolen or vanishing, and the actions of a hero to set things right.  The people of the ideal land experience strength, fertility and health, but the reverse in the wasteland. Just as hunger is a temporary state in winter, it can become permanent if the land has been injured, turning into the wasteland.  In the Celtic stories the land is usually symbolised as a female such as the wife of a king. In the Mabinogian a king uses his wife as a footstool, symbolic that his strength comes from the land.  The king was symbolic of the people, and how the king treated the land reflected how the people treated the land.  King Arthur loved glory, war and fame, neglected and mistreated the land, it abandoned him in the metaphor of Guinevere, the land immediately turned into the wasteland, Camelot fell, and it required a quest to find the Holy Grail to sort out the mess.

A modern version of the wasteland is the children’s story Neverending Story.  The land of Fantasia gradually is being destroyed by the Nothing, there is a wolf-like creature symbolic of the thing causing the Nothing, a young hunter following a quest similar to the Grail Quest comes face-to-face with the wolf, and interesting philosophy is expressed in the encounter:

All the nations of our planet have now fallen to the wasteland, everything is becoming sick, broken and lost.  All the social, political, environmental and economic challenges faced by humanity are faces of the wasteland.  The metaphorical wolf-like creature behind this wasteland is control, predation and consumerism upon which human society is based.

My personal attention is on the wasteland, and the metaphorical wolf causing it.  I am studying my Celtic ancestors, the patterns of nature and the observations of Heraclitus looking for methods to counter the wasteland and the wolf.  Fighting the many challenges of the wasteland, such as the Hampstead SRA hoax, is only fighting the symptoms of an underlying disease, and thus the Hampstead SRA hoax campaign is my last campaign of interventions in society.

A successful intervention against the wasteland requires three things: discovering the sleeping potential in a thing; creating a strifeful situation of two opposites at a location to drive the motions and changes; liberating the hidden potential in a thing through an activity.  Once these three things are done, over time what is lost, broken and sick is restored to its initial integrity without further interventions.  Finding hidden potentials requires a degree of discernment, and hubris blinds in such situations, a reason why most of the knights of King Arthur failed in the Grail Quest.  Individuals who have studied the philosophy behind successful magick might see familiar principles in what I have written.  The wasteland arises because the potential, the strife between two opposites, the kinetic, has been disrupted in a process or thing causing it to become sick, broken or lost. The harmony requires all three elements in a process or thing to be in play: potential; strife; kinetic.